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Mine imator character rig
Mine imator character rig










mine imator character rig

Dark Souls 3 Journal 1 - The Journey of Rolling Begins.Dark Souls 3 Journal 2 - It’s Fun With Friends.This is an example of a human rig I made with Mine-imator, along with a. For example, if you decide to parent a cube to a human’s body and want it to stay on the lower part of the bend, go to properties and uncheck “Upper half”.Īfter you’re finished with it, you can post it to a website called Mine-imator Forums ( ) where people can view it and download it, but make sure not to post random stuff or post silly things because the community there is brutal and you can have negative reputation if enough people downvotes your posts. You can do this thing on other body parts too, just make sure when in a part where in can bend, go to properties to switch parts. If you’re good enough you can make something like this on the arm (made by me): Just use Blend color for now because we’re not using Mix Percent, and putting on a color with Mix color won’t do anything for now.īasically spawn a cube, resize, recolor and repeat. Mix Percent, you’ll have to discover that on your own. For Alpha, it sets your object’s opacity. For example, set brightness to 100% and it will glow when you turn your project background to nighttime. Brightness is for how bright it is when there is low light. Now this one is a bit more advanced since it has a color mixer, brightness, alpha and two colors. Now there is also a color option, right below the Scale. Master the scaling and you’ll have a great rig. X is for horizontal-side scaling, Y is for vertical scaling and Z is for horizontal-back scaling. Now what you’ll see is a scaling system that has an X, Y and Z. Turn on advanced scaling by deselecting this: Select on the “none” and it will open a dropdown menu that has all the items in the timeline (and in this case, the human). After we select the cube by clicking on it, there is a properties tab in the far right which says “Parent:” and it says none. You then parent it, a term used for aligning an object to another object, to any part of the human’s body. But all the buttons are in the same place as normal. Also, don’t mind my interface being colored strangely, it’s because I customized it. Then you open the workbench yet again, and select an item called a “cube”. There is a few buttons after you press it, then just choose the one that looks like a player. The first thing you want to do is get out a human character from the workbench/crafting table logo at the top-left corner. Not some lame facial Steve rigs, but a human with armor or some kind. So the first thing we want to make is a human rig. Of course, rigging in Mine-imator is VERY different from other 3D modeling programs because there is no advanced rigging with a rigging tool we call “bones”, and some of you may know that. Lots of people in a certain group I’m in asked for this, so here it is! Tutorial on how to rig with Mine-imator.












Mine imator character rig